New Overwatch Season 1 Launches Today, Offering Decade-Long Potential

In late January, I was part of a group of journalists from around the world, gathered at the Blizzard Theater in Irvine, California, to watch the 40-minute Overwatch spotlight and hear Blizzard executives explain where the game was headed next. I was not prepared for what we saw. Neither did the other journalists, who gasped, laughed and sometimes cursed comically as the video showed us what was coming next for the hero shooter franchise – which will celebrate its tenth anniversary later this year.

What triggered such audible reactions? A continuing story that is directly reflected in the game. New sub-roles with distinct passive abilities. Ten new heroes are arriving this year, five of which arrived with the new season. One of the last heroes is fucking jetpack catwhich was imagined in concept art and abandoned before the game was even released. And perhaps most surprisingly, removing 2 so the game would simply go back to being Overwatch.

One of the first questions asked of this group of executives was about changing the title from Overwatch 2 to Overwatch: why change and what does it mean? Johanna Faries, president of Blizzard Entertainment, said the team believes it’s the right time for Overwatch to reach an important milestone. “This sets us up for a much broader conversation about the future of this universe. [is] and where these characters are going to go.

Johanna Faries and other Blizzard executives explained why now is the right time for Overwatch to make big moves.

Blizzard

Blizzard’s big move to revitalize Overwatch comes as the game approaches its 10th anniversary in May. Gaming is different in 2026, as new live games can disappear in an instant, and even older franchises like Call of Duty and Battlefield may struggle to retain players. Even Overwatch finally has a major direct competitor in the team-based shooter genre with Marvel Rivals. So for Blizzard to commit so boldly to this vision is a shock, a burst of life in a game that has already spent the last two years solidifying and expanding its identity with new game modes and features like perks and map voting.

These announcements are both a celebration of gaming’s history and a declaration that gaming is building a bolder future for itself.

In my nine-year history playing Overwatch, I’ve experienced some highs and lows, from the highs of queuing with a full party of six and participating in organized team play to the lows of the seemingly endless double shield meta. And after talking with hero designers, narrative designers, systems designers, artists, and voice actors, I left Blizzard’s campus mulling over the idea of ​​playing Overwatch and following its larger story after all these new initiatives launched. One thought stuck with me.

This is how the game was always supposed to look.

The thrill of a new cinematic advancing the Overwatch story, discovering more than 10 hero silhouettes, and learning that five of them would be ready to play almost immediately… it sparked the same kind of anticipation I had in the movie theater where I was first impressed by an early Overwatch trailer.

Season 1, well revised, introduces us to five heroes from the start and another new hero approximately every two months with each new season. We’ll have two new cards later in the year, alongside the return of post-match rewards, which will update old voting cards that allow you to show some love to players from either team who performed particularly well in a match.

I got my first glimpse of the journey that awaits Overwatch fans this year during my time at Blizzard. And while I have some lingering questions about how certain elements will play out, here’s why I’m more excited about the game than ever.

Overwatch resets its season structure with a new Season 1 that kicks off the annual story arcs.

Blizzard

Overwatch takes storytelling directly into the game

The world of Overwatch has always been vibrant and full of lore, but the game has struggled to tell a story outside of an impressionistic narrative that one could loosely piece together between cutscenes, comics, and occasional in-game events.

Season 1 promises to change that by kicking off Reign of Talon’s year-long storyline, beginning with a cutscene that shows a major shake-up in Overwatch’s villainous and longtime antagonistic organization. The rest of this story will unfold over the course of the year, through traditional avenues like hero trailers, short stories, and comics, as well as more immersive methods like new voice lines and map changes that reflect the events of the story.

The Overwatch Spotlight video includes a clip of a Talon plane attacking the Overwatch base in Gibraltar, headquarters of genius ape hero Winston’s operations. During the media playtest, I fought on a Watchpoint: Gibraltar map that showed the damage from this attack. The bridge outside the starting attacker’s spawn point partially collapsed and a flaming beam crashed onto the airship in the hangar. These map changes bring the larger narrative of a new, more aggressive Talon to life and ensure that players see the consequences of these story beats.

Overwatch’s base in Gibraltar looks different after Talon’s attack, and the developers have said it will play differently as well.

Blizzard

In addition to map changes that illustrate the ongoing story, Overwatch’s narrative and audio designers stated that character interactions would also change to reflect story progression, noting an “outrageous amount” of voice lines added to the game.

Collectively, these changes help connect the gameplay with the broader world of conflicts and characters that were the initial point of interest for so many players.

Reminiscent of an Overwatch hero teaser from 2014, this image shows us the five new heroes and silhouettes for those we’ll be getting later this year.

Blizzard

Five new heroes will lead a massive influx over the next year

Overwatch 2 launched with three new heroes and added 10 more over the next three years. We’re now welcoming 10 heroes in a single year, starting with five who all have connections to existing characters and factions in the game.

  • DominaTalon’s new ranged tank and ally, is the heiress to Vishkar Industries, the same company that the hero Symmetra works for and which also suppressed and exploited the hometown of the support hero Lucio with the technology his father had developed.
  • Anrana new fire-themed damage hero, is the older sister of support hero Wuyang. She wields fans capable of shooting fire and is a new recruit to Overwatch alongside her brother.
  • Emrea multi-weapon-wielding damage hero, is a former Overwatch agent now focused on Talon’s goals. He is an old friend of the damage hero Freja, although the person she found during their recent reunion is very different from the friend she remembers.
  • Mizukian offensive-focused support hero, is part of the Talon-aligned Hashimoto clan, who faced opposition from support hero Kiriko and her allies in Japan.
  • Jetpack Cata jetpack-wearing cat, is based on an early Overwatch hero concept that was thought to be long abandoned. Overwatch support hero Brigitte builds a jetpack for the kitten to allow her to support her allies from the sky by towing her teammates and trolling her enemies.

Several developers reiterated that this super drop in new heroes was not the result of shortcuts or rushing the process, but rather the benefit of improved tools and systems that reduced the design time for new heroes from eight months to four or five.

“We always wanted to give the characters the same level of care that we give to any hero we build,” said the game’s art director, Dion Rogers, during a panel on the art for Reign of Talon’s new story.

During the leadership panel, Keller noted that the team wanted to start this year with an update that felt like an expansion to the game, and that the best way to do that for a hero shooter was to give them a bunch of new heroes: “People play this type of game…to learn about these heroes and continually acquire and master them,” he said. Launching five heroes at once gives players even more opportunities to engage and could significantly shake up the meta of hero choices and team compositions.

Buzzing enthusiasm among developers

There are many other reasons for my optimism beyond the new narrative direction and the influx of new heroes. It’s the mood of the announcements, the game’s desire to think big, to look for ideas and to offer a unique Overwatch experience to players.

The excitement was palpable among the five Blizzard developer groups that journalists were able to hear from during the Overwatch Spotlight event. In a panel about the game’s narrative, lead narrative designer Miranda Moyer buzzed with enthusiasm, speaking alongside Scott Lawson, the game’s audio and technical director, about planning a year-long story, Talon’s entry into the fray, and how characters and allegiances might shift over the course of that story.

“I think a lot of this new story hinges on questions that have existed since, you know, Overwatch was an entity. [before eventually being disbanded]” said Moyer. She also noted that while some characters might have felt a bit outside of any sort of larger narrative in previous years of the game’s story, in the new structure, “every character…is relevant to the overall plot.”

The developers’ enthusiasm for their game isn’t surprising, but the level of enthusiasm was encouraging for a game that suffered from a multi-year content drought, followed by a rocky launch for Overwatch 2, stumbling over closed hero releases and long-announced gameplay features that never saw the light of day. Conversations with developers have given me confidence that there is a vision and passion for Overwatch that can fuel exciting updates like this for a long time.

The new menu screen places the play button in the center of the top menu.

Blizzard

Question marks in the face of upcoming changes

The promises of continuing stories and new heroes each season – six per year – are two of the most exciting things the game can announce. That said, some announcements in the spotlight spark more curiosity or concern than confidence.

A major menu overhaul requires us to relearn where things are and how to navigate them. The systems design team claimed the new layout would add value, minimize interruptions, and give players choices in menus, and hopefully the time spent relearning how to move is worth it. I like the cleaner look, but it will take some time to see what the new layout actually looks like.

The team also announced that some heroes, like Ana and Genji, would receive their second Mythic skin before others received their first. I say this as someone who plays Ana a lot and wasn’t at all excited about her mythical skin, but it seems pretty unfair to the rest of the roster, especially considering how many new faces we’re getting this year.

The second legendary Mercy skin, coming in season 1.

Blizzard

Balancing is the other thing that seems to be a bigger question mark in 2026. Removing five heroes at once and adding a new hero every season is going to put a lot more pressure on the team responsible for balance.

I asked Associate Game Director Alec Dawson about the challenge of balancing five new heroes at once. He acknowledged that the team still wanted heroes to have an “impact” at launch, but said they “probably went a little too far” with recent releases.

“It’s good to have an impactful launch. It’s not good if your hero gets banned in almost every match you play,” Dawson said.

The hero design team told us they’ll be keeping a close eye on Jetpack Cat, especially since permanent flight is an entirely new element to the game and there are very few restrictions on her Lifeline ability which lets you fly allies around the map. Hero d Architect Scott Kennedy added that the team knows it will be difficult to figure everything out at once and will respond quickly if things go off the rails.

Jetpack Cat finally sees the light of day. And the light from laser pointers.

Blizzard

A new day and a familiar atmosphere for Overwatch

The Spotlight video alone felt like Overwatch was returning to the wonder and imagination that fueled its launch in 2016. And the experience of speaking to a variety of developers — and especially seeing the seemingly indissoluble thread of enthusiasm that linked them — made me as optimistic about the game as I’ve been since I started playing. The promise that moves the story forward seems to reflect the team’s own internal hopes of moving the game toward something bigger and bolder.

In a group interview with international media, I asked game director Aaron Keller if Spotlight’s announcements represented a commitment to moving the game forward – not just in terms of gameplay mechanics, but also in using it to tell a story beyond just snippets of cutscenes and events. He referenced the “amazing and sentimental” characters they’ve done so far, but said the team wanted the new story to go somewhere.

“We want to take the players on a journey over the course of this year – and over many years,” Keller said. “We want to do this for as long as players are listening.”

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