Pokémon Pokopia is “one of the greatest games the series has ever produced” – it’s just a shame about that one thing

Pokémon Pokopia is “one of the greatest games the series has ever produced” – it’s just a shame about that one thing

Sad Ditto and Charizard in Pokémon Pokopia
(Image credit: Nintendo / The Pokémon Company)

I don’t think many people saw the meteoric success of Pokémon Pokopia future. It was released to critical acclaim, earning a five-star rating from us here at TechRadar, there was a shortage of physical copies that left fans – including myself – without the game for days, and it exploded into a social media phenomenon.

But having clocked just over 65 hours myself (rookie numbers, I know), I’d say this Nintendo Switch 2 game deserves all the praise it’s received. It’s quite easily my favorite. Pokémon game since the Nintendo DS era, and unlike some of the more modern entries, it’s absolutely brimming with creativity and charm.

PokopieIts addictive crafting and building mechanics, personality-filled world, and humorous side make it a wonderful experience, and some are even tipping it for a Game of the Year nomination. For me personally, I’m waiting Pokopie to be among my best titles of the year – but that doesn’t mean it’s perfect.

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The blame I can’t shake

(Image credit: Nintendo / The Pokémon Company)

Yes, while it’s a great game, I have some issues with it Pokopie — even though most of them are tiny.

For example, many players have reported that you can only see around 20-30 Pokémon per area, which was likely implemented to stabilize performance. This can be frustrating when you need a certain mon to help you and they aren’t there – although using honey near a Pokémon’s home will make them appear instantly, largely making up for this limitation.

As we mentioned in our review, some dialogue can also be repetitive. While it’s very much a draw, the development team has integrated distinct and endearing personalities into almost every Pokémon, making interactions with NPCs much more engaging than before. Animal Crossing: New HorizonsFor example.

I have a complaint to make Pokopiehowever, that I would consider a little more serious: its storage system.

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Look, I understand that you can get larger storage boxes throughout the main story, and it’s easy to upgrade your bag size as you travel through the different areas. But you collect a lot – and I mean a lot – of materials throughout the game. I’m pretty sure I have a storage box dedicated just to volcanic ash.

But what frustrates me is that the storage is not centralized. If you packed an item, you’ll need to remember the specific storage box you placed it in, otherwise you might wonder where you put the damn rainbow feathers.

I understand that some players have created dedicated storage warehouses, underground containers, or even used houses as bases to collect items. But the lack of centralization means you may have to travel to a specific region to get a particular item.

Personally, I would have preferred a system that would allow me to access all my stuff, no matter where I am. If I’m trying to build an auspicious suit of armor, for example, I’d rather not have to travel halfway across the world just to find the chest I sealed my armor shards in.

Don’t get me wrong, it didn’t ruin the game for me or anything. I tend to keep important materials, like ingots, bricks, and string, on me at all times. But this led to a few annoying moments, where I forgot where I had stored crucial equipment.

Despite that, I still like Pokopie a lot, and I was glued to it for over a month after its release. I even included it in my top five list Pokémon games on Nintendo Switch 2 – and they placed very well indeed. But I’m curious: did you also feel some frustration with PokopieThe storage system? Have you chosen to create a giant warehouse for all your belongings? Let me know in the comments.



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Harry is a review editor for TechRadar. He reviews everything from party speakers to wall chargers, and has a particular interest in the worlds of audio and gaming. Harry has a background in business technology journalism, particularly in the telecommunications sector.