Apple unveils M2 Ultra processor for Mac Studio

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Apple has announced the M2 Ultra processor, a new chip for its Mac Studio workstation aimed at professional users.

The chip has 134 transistors and 24 central processing unit (CPU) cores with 20% faster performance. It has up to 76 graphics processing unit (GPU) cores with up to 30% faster performance. Apple made the announcement at its WWDC event today at the Apple campus in Cupertino, Calif.

The chip will go into the Mac Studio product, which previously used Intel silicon. They're machines like the ones engineers use to stream Saturday Night Live or create blockbuster movies, said Jennifer Munn at Apple.

Apple's Jennifer Munn introduces the new Mac Studio.

Apple said this completes the transition to Apple silicon. Developers can create new versions of apps at lightning speed, with performance up to 25% faster than in the past, Munn said.

The 32-core neural engine is 40% faster for AI calculations. It supports 192GB of unified memory, which is 50% more than the M1 Ultra.

"It's the most powerful chip ever created for a personal computer," Munn said.

Anshel Sag, Principal Analyst for Moor Insights & Strategy, said in a post: "I actually think the full transition to Apple Silicon will make it easier for Apple to grow the ecosystem for developers, especially for developers. games."

He said Hideo Kojima's announcement of Death Stranding: Director's Cut is a perfect example.

"Because now you can have a developer create a title for the entire ecosystem at once and deploy it to Mac, iPad, iPhone, and even XR. There's really no no silicon platform that justifies it,” Sag said.

He added, "I think it will expand to other apps as well, because you're not just developing for the iPhone anymore, but for the iPad, the Mac, and the XR headset. They'll all be using the same processors, memory architecture, GPU drivers, etc. This will attract more developers and encourage them to develop more for the full ecosystem and help them monetize their development costs faster."

GamesBeat's credo when covering the gaming industry is "where passion meets business". What does that mean? We want to tell you how much the news means to you, not only as a decision maker in a game studio, but also as a game fan. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about and engage with the industry. Discover our Briefings.

Apple unveils M2 Ultra processor for Mac Studio

Missed the excitement of GamesBeat Summit? Don't worry! Tune in now to follow all live and virtual sessions here.

Apple has announced the M2 Ultra processor, a new chip for its Mac Studio workstation aimed at professional users.

The chip has 134 transistors and 24 central processing unit (CPU) cores with 20% faster performance. It has up to 76 graphics processing unit (GPU) cores with up to 30% faster performance. Apple made the announcement at its WWDC event today at the Apple campus in Cupertino, Calif.

The chip will go into the Mac Studio product, which previously used Intel silicon. They're machines like the ones engineers use to stream Saturday Night Live or create blockbuster movies, said Jennifer Munn at Apple.

Apple's Jennifer Munn introduces the new Mac Studio.

Apple said this completes the transition to Apple silicon. Developers can create new versions of apps at lightning speed, with performance up to 25% faster than in the past, Munn said.

The 32-core neural engine is 40% faster for AI calculations. It supports 192GB of unified memory, which is 50% more than the M1 Ultra.

"It's the most powerful chip ever created for a personal computer," Munn said.

Anshel Sag, Principal Analyst for Moor Insights & Strategy, said in a post: "I actually think the full transition to Apple Silicon will make it easier for Apple to grow the ecosystem for developers, especially for developers. games."

He said Hideo Kojima's announcement of Death Stranding: Director's Cut is a perfect example.

"Because now you can have a developer create a title for the entire ecosystem at once and deploy it to Mac, iPad, iPhone, and even XR. There's really no no silicon platform that justifies it,” Sag said.

He added, "I think it will expand to other apps as well, because you're not just developing for the iPhone anymore, but for the iPad, the Mac, and the XR headset. They'll all be using the same processors, memory architecture, GPU drivers, etc. This will attract more developers and encourage them to develop more for the full ecosystem and help them monetize their development costs faster."

GamesBeat's credo when covering the gaming industry is "where passion meets business". What does that mean? We want to tell you how much the news means to you, not only as a decision maker in a game studio, but also as a game fan. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about and engage with the industry. Discover our Briefings.

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