Earlier today, open world action game Samson arrived on Steam to mixed reviews and numerous complaints about bugs and broken animations. In response, the game’s creative director, Christofer Sundberg, released a letter apologizing to players and promising that improvements and fixes were coming.
Launched April 8 Samson is an ambitious but messy open-world action game focused on challenging melee encounters and intense car combat. As I explained in my opinion, Samson contains some interesting ideas, but it’s a difficult task to play due to poor design choices, optimization issues, and numerous bugs and glitches. And Sundberg, who is also co-founder of the studio behind the low-rated game, agrees with this assessment, explaining in a new open letter on Steam that Samson launched in an “unacceptable” state.
What did they put in the Samson, right? pic.twitter.com/JLY9U4dtIC
-Skynex (@skynexito) April 8, 2026
“First impressions are mixed and many of you are experiencing game-breaking bugs and performance issues,” said Sundberg, who previously helped create the game. Just because franchise. “This is unacceptable and we are listening to everyone’s feedback and working hard to deliver the game we spent years of our lives developing. Launching a game is a ton of work and I’m proud of the effort our team has put in to see Samson from its initial concept, until its release.
“We are committed to the future of both Samson and Tyndalston, and this game will grow over time on all fronts: quality, gameplay and content. Thank you all for supporting us and sticking with us on this super exciting launch day. We will continue to listen and improve the game with your support.
Interestingly, Sundberg mentions that the team released the game with all of its “flaws” for a “number of reasons”, but doesn’t elaborate on what those reasons might be.
Samson is not very good. pic.twitter.com/H6LtDYrWQP
-Shirrako (@ShirrakoGaming) April 8, 2026
The first step to repair Samson is a planned patch that should arrive on Friday which will hopefully improve some performance issues, fix some crashes, ensure certain missions don’t interrupt, and add fall damage to NPCs, so if they fall into an area you can’t reach but need to kill them, they will die and not stay out of range.
“But the work doesn’t stop there,” Sundberg promised. “Samson is here to stay and we’re not going anywhere. Here’s what we continue to do as we move forward: continue to fix performance issues, improve gameplay issues, fix animation issues, and continue to refine.”
I’m not sure that even these fixes and tweaks are enough to make Samson a good game, because it has bigger problems beyond bugs and clunky combat. But with enough updates, Samson might end up becoming a little less nervous to play. And it would be good for GTA IV fans intrigued by Samson fans and its crime-filled street action.



























