THE Dark souls The series has had no shortage of damp, dank, toxic locations. According to the modder and YouTuber Untilwe have only seen the tip of the iceberg. In a new video, we take a look at what was initially imagined for Dark Souls 2“The gutter”.
Dark Souls 2The development of was infamous. With Hidetaka Miyazaki busy Transmitted by blood, Dark Souls II was treated to a carousel of directors while the studio still felt unsatisfied. Not only did this give us what is often considered the runt of the series, but also a wealth of cut content. Although this wasn’t achieved in the final game, discovering this discarded gear only requires a little digging. Before long, you’re deep underground.
“If you know very little about the subject Souls modding, each Dark souls the game has something called Map Studio Binary, ” says Doneda in new video. “The Map Studio binary is what actually tells the game what to load and what not to load on that map… When they cut content from the game, especially when it comes to map, geometry, collision, etc., they’re not actually removing those elements. They’re just removing them from the Map Studio binary. So the game engine doesn’t know that they need to be loaded in there.”
Not only discovered, but restored, this seems to be the original vision of the gutter. Reminiscent of Blighttown, the Gutter was cavernous and dilapidated. Impaired vision and dangerous falls, making it one of the most controversial Dark souls locations. It seems that at one point Gutter was much more ambitious. Instead of simple scaffolding of twigs, there once existed an entire civilization. Even devoid of enemies and items, the megastructures’ vast pillars and ornate passageways showcase what could have been.
During the nearly hour-long tour of this area, Doneda comes across hints of kanji, boss arenas, and even a tavern. The allure of what’s available makes Doneda feel like the developers were hoping someone would one day encounter this space.
