A number maze for young pirates

[David Johnson-Davies] has the ambitious goal of creating a small device to give away to young pirates on a semester basis. So last year he designed and created The Number Maze Game, a small portable logic puzzle maze.

It is based on several 4-digit seven-segment displays controlled by an AVR128DA32. The navigation consists of a few push buttons and a buzzer to let you know when you've won. The game is simple: you skip the indicated amount on the space you are currently on, trying to reach the space marked "H". [David] explains in detail how he built it, discussing the design and assembly process. It also explains many decisions, such as using a TQFP microcontroller instead of the through-hole ATmega328P due to the number of I/O pins.

The instructions and design process are so detailed that we're sure most people could easily replicate them, especially with the map code and files. But the interest of this project is not to copy it blindly. Instead, we love how something so simple can be wonderfully entertaining and valuable for young pirates. Programming headers are included so they can add new mazes. We think there are many who would like to have something so tactile, simple and editable.

Of course, we've seen other minimalist maze games, so there's plenty of inspiration to create more.

A number maze for young pirates

[David Johnson-Davies] has the ambitious goal of creating a small device to give away to young pirates on a semester basis. So last year he designed and created The Number Maze Game, a small portable logic puzzle maze.

It is based on several 4-digit seven-segment displays controlled by an AVR128DA32. The navigation consists of a few push buttons and a buzzer to let you know when you've won. The game is simple: you skip the indicated amount on the space you are currently on, trying to reach the space marked "H". [David] explains in detail how he built it, discussing the design and assembly process. It also explains many decisions, such as using a TQFP microcontroller instead of the through-hole ATmega328P due to the number of I/O pins.

The instructions and design process are so detailed that we're sure most people could easily replicate them, especially with the map code and files. But the interest of this project is not to copy it blindly. Instead, we love how something so simple can be wonderfully entertaining and valuable for young pirates. Programming headers are included so they can add new mazes. We think there are many who would like to have something so tactile, simple and editable.

Of course, we've seen other minimalist maze games, so there's plenty of inspiration to create more.

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