Enjin Co-Founder: Here's a Roadmap to Replacing Shadowbans in the Metaverse
Instead of using moderators to ban users a la Twitter, the metaverse could offer a usable mechanism on blockchains tricking us to monitor other users ourselves.< /p>
Opinion
Despite all the hype around the Metaverse, it's easy to forget that it's still in its infancy. While the term has only recently entered the public consciousness, its impact on how we interact with technology should already be profoundly consequential. McKinsey & Company estimates that annual global spending within the metaverse could reach $5 trillion by 2030 in areas as broad as gaming, social media, fitness, commerce, and distance learning.
The question of how to define and develop a technology with such broad capabilities is constantly evolving. While a number of games - such as Roblox, Fortnite, and Minecraft - have been hailed as early examples of successful metaverse platformers, a more holistic approach would see limitless player interaction across these games. Interoperability between metaverse platforms is a key consideration.
A new way to socializeAlthough recently entered the public lexicon, the metaverse is not a new concept. The term was originally used to describe a fictional break from reality in Neil Stevenson's Snow Crash. The popularity of digital entertainment has increased dramatically during the pandemic. From games like Among Us to services like Netflix Party and Zoom, the ability to socialize virtually held great appeal for many during a time of deep isolation.
Related: AI will help realize the true vision the Metaverse hopes to achieve
These changes have fundamentally reshaped our ideas of how we socialize and work together, with enduring habits of virtual connection and collaboration an important factor that accelerates engagement with the metaverse. Virtual experiences such as Travis Scott's Fortnite concert have made positive strides in developing socially immersive in-game experiences. How...
![Enjin Co-Founder: Here's a Roadmap to Replacing Shadowbans in the Metaverse](https://images.cointelegraph.com/images/840_aHR0cHM6Ly9zMy5jb2ludGVsZWdyYXBoLmNvbS91cGxvYWRzLzIwMjEtMDEvNDA3YTIwMTQtODA3NC00YTMwLWFjNmQtNzYxZmNjNDRkZGZhLmpwZw==.jpg?#)
Instead of using moderators to ban users a la Twitter, the metaverse could offer a usable mechanism on blockchains tricking us to monitor other users ourselves.< /p>
Opinion
Despite all the hype around the Metaverse, it's easy to forget that it's still in its infancy. While the term has only recently entered the public consciousness, its impact on how we interact with technology should already be profoundly consequential. McKinsey & Company estimates that annual global spending within the metaverse could reach $5 trillion by 2030 in areas as broad as gaming, social media, fitness, commerce, and distance learning.
The question of how to define and develop a technology with such broad capabilities is constantly evolving. While a number of games - such as Roblox, Fortnite, and Minecraft - have been hailed as early examples of successful metaverse platformers, a more holistic approach would see limitless player interaction across these games. Interoperability between metaverse platforms is a key consideration.
A new way to socializeAlthough recently entered the public lexicon, the metaverse is not a new concept. The term was originally used to describe a fictional break from reality in Neil Stevenson's Snow Crash. The popularity of digital entertainment has increased dramatically during the pandemic. From games like Among Us to services like Netflix Party and Zoom, the ability to socialize virtually held great appeal for many during a time of deep isolation.
Related: AI will help realize the true vision the Metaverse hopes to achieve
These changes have fundamentally reshaped our ideas of how we socialize and work together, with enduring habits of virtual connection and collaboration an important factor that accelerates engagement with the metaverse. Virtual experiences such as Travis Scott's Fortnite concert have made positive strides in developing socially immersive in-game experiences. How...
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