VR Study Shows Avatars and Virtual Environments Can Affect Your Mood

Connect with the leaders of gaming and the online metaverse at GamesBeat Summit: Into the Metaverse 3 on February 1-2. Register here.

Your choice of virtual environments and avatars can promote positive psychological outcomes when using VR headsets.

Stanford University researchers reported in a research paper that personalized avatars and pretty environments can be psychologically restorative in a study.

They examined how being able to completely transform one's appearance and digital environment has a significant impact on social interactions in the metaverse.

Researchers wrote in a blog post that the ability to transform your appearance as an avatar and experience outdoor environments in virtual reality can have profound implications for users of the metaverse - the term for virtual worlds immersive, such as those encountered via virtual reality headsets. , where people increasingly gather to play and work, according to the researchers.

Event

GamesBeat Summit: Into the Metaverse 3

Join the GamesBeat community online, February 1-2, to review the results and emerging trends within the metaverse.

register here Stanford Virtual Human Interaction Lab

When participants were in "outdoor" VR environments surrounded by images of nature, they said the experience was more restorative and more fun than when they were in "indoor" VR environments

"In the metaverse, you can be anyone or anywhere," study lead author Eugy Han, a doctoral student in communications, said in a statement. “Our ongoing work reported in this study shows who and where you are is extremely important for learning, collaboration, socialization, and other metaverse activities.”

Han was advised by Jeremy Bailenson, a professor in the School of Humanities and Sciences at Stanford University.

The study, published in the Journal of Computer-Mediated Communication, is the latest to come out of Stanford University's innovative Virtual People course. Taught by Bailenson and his colleagues, the course is among the first and largest ever taught primarily in virtual reality, the researchers said.

For the study, 272 college students used VR headsets to meet in virtual environments for 30 minutes once a week for eight weeks. During these sessions, students participated in two experiments, accumulating hundreds of thousands of minutes of interactions for researchers to analyze.

Real Benefits of Virtual Environments

Stanford University's Virtual Human Interaction Lab.

An experiment assessed the effects of students' location, in a range of digital environments. The other experiment assessed the effects of who the students were, via how they presented themselves as avatars, the researchers said.

In the experience focused on virtual environments, students interacted in small or spacious virtual environments, both indoors and outdoors...

VR Study Shows Avatars and Virtual Environments Can Affect Your Mood

Connect with the leaders of gaming and the online metaverse at GamesBeat Summit: Into the Metaverse 3 on February 1-2. Register here.

Your choice of virtual environments and avatars can promote positive psychological outcomes when using VR headsets.

Stanford University researchers reported in a research paper that personalized avatars and pretty environments can be psychologically restorative in a study.

They examined how being able to completely transform one's appearance and digital environment has a significant impact on social interactions in the metaverse.

Researchers wrote in a blog post that the ability to transform your appearance as an avatar and experience outdoor environments in virtual reality can have profound implications for users of the metaverse - the term for virtual worlds immersive, such as those encountered via virtual reality headsets. , where people increasingly gather to play and work, according to the researchers.

Event

GamesBeat Summit: Into the Metaverse 3

Join the GamesBeat community online, February 1-2, to review the results and emerging trends within the metaverse.

register here Stanford Virtual Human Interaction Lab

When participants were in "outdoor" VR environments surrounded by images of nature, they said the experience was more restorative and more fun than when they were in "indoor" VR environments

"In the metaverse, you can be anyone or anywhere," study lead author Eugy Han, a doctoral student in communications, said in a statement. “Our ongoing work reported in this study shows who and where you are is extremely important for learning, collaboration, socialization, and other metaverse activities.”

Han was advised by Jeremy Bailenson, a professor in the School of Humanities and Sciences at Stanford University.

The study, published in the Journal of Computer-Mediated Communication, is the latest to come out of Stanford University's innovative Virtual People course. Taught by Bailenson and his colleagues, the course is among the first and largest ever taught primarily in virtual reality, the researchers said.

For the study, 272 college students used VR headsets to meet in virtual environments for 30 minutes once a week for eight weeks. During these sessions, students participated in two experiments, accumulating hundreds of thousands of minutes of interactions for researchers to analyze.

Real Benefits of Virtual Environments

Stanford University's Virtual Human Interaction Lab.

An experiment assessed the effects of students' location, in a range of digital environments. The other experiment assessed the effects of who the students were, via how they presented themselves as avatars, the researchers said.

In the experience focused on virtual environments, students interacted in small or spacious virtual environments, both indoors and outdoors...

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