Are Android-based portable game streaming devices a fad or the future?
If you weren't paying close attention to the video game market in the early 2010s, you might have totally missed the microconsole boom that swept through a specific corner of the industry. It all started in 2012 with the crowdfunding success of Ouya and spread from there as established brands like Sony, Nvidia, Mad Catz, Apple and Amazon all entered the market in some form. or another.
The pitch, in each case, was similar: why buy a $400 console when a $100-$200 microconsole could play "pretty good" versions of some of the same games on your TV for less upfront cost . The problem with this plot, it turns out, was largely with the part of "some of the same games".The usual mix of microconsole software from years-old, rehashed legacy titles and a handful of indie ports hasn't really lured many gamers away from big-name exclusives and big-budget third-party experiences like PlayStation and Xbox (which also featured a huge range of indie gems). It turns out that the vast majority of players were willing to pay a little more upfront to have t...
If you weren't paying close attention to the video game market in the early 2010s, you might have totally missed the microconsole boom that swept through a specific corner of the industry. It all started in 2012 with the crowdfunding success of Ouya and spread from there as established brands like Sony, Nvidia, Mad Catz, Apple and Amazon all entered the market in some form. or another.
The pitch, in each case, was similar: why buy a $400 console when a $100-$200 microconsole could play "pretty good" versions of some of the same games on your TV for less upfront cost . The problem with this plot, it turns out, was largely with the part of "some of the same games".The usual mix of microconsole software from years-old, rehashed legacy titles and a handful of indie ports hasn't really lured many gamers away from big-name exclusives and big-budget third-party experiences like PlayStation and Xbox (which also featured a huge range of indie gems). It turns out that the vast majority of players were willing to pay a little more upfront to have t...
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