How USD can become an open metaverse 3D standard

Connect with the leaders of gaming and the online metaverse at GamesBeat Summit: Into the Metaverse 3 on February 1-2. Register here.

As CES 2023 approaches with a lot of metaverse talk, one of the technologies that is coming to the fore in the standards talk is Universal Scene Description, or USD.

The Metaverse has many definitions, but many consider it to be a 3D version of the Web, a network or universe of virtual worlds and destinations that represent the next generation of the Internet.

In an ideal world, the metaverse will be open - not owned by any particular company - and it will be interoperable so that platforms, developers and users can reuse their 3D assets and transport them into virtual worlds which could be as numerous as websites.

While gaming companies like Roblox, Microsoft (Minecraft), and Epic Games (Fortnite) have created the most metaverse-like experiences to date, just about every industry will likely invest in the metaverse, from same way that all companies have done with the Internet.

Event

GamesBeat Summit: Into the Metaverse 3

Join the GamesBeat community online, February 1-2, to review the results and emerging trends within the metaverse.

register here

Among companies, companies like Nvidia have sparked interest in creating digital twins, where companies like BMW can design a factory in digital space and then build that factory in the real world. As companies operate real factories, they can collect sensor data that can be used to improve the digital twin, resulting in real factory improvements. There are many such applications possible with the metaverse, and that's why reusing resources and setting metaverse standards is so important.

"This is probably one of the greatest things that's ever happened to infographics. Because if we can get that kind of standardization, it will basically unlock the potential progress that we can make," said Rev Lebaredian, Vice President of Omniverse and Simulation Technology at Nvidia, in an interview with GameBeat "Today there is a lot of effort going into creating 3D tools, 3D datasets, 3D experiences, where there is a lot of redundant work. We are not building on the same foundations. Everyone has to do it all over again every time.”

How USD can become an open metaverse 3D standard

Connect with the leaders of gaming and the online metaverse at GamesBeat Summit: Into the Metaverse 3 on February 1-2. Register here.

As CES 2023 approaches with a lot of metaverse talk, one of the technologies that is coming to the fore in the standards talk is Universal Scene Description, or USD.

The Metaverse has many definitions, but many consider it to be a 3D version of the Web, a network or universe of virtual worlds and destinations that represent the next generation of the Internet.

In an ideal world, the metaverse will be open - not owned by any particular company - and it will be interoperable so that platforms, developers and users can reuse their 3D assets and transport them into virtual worlds which could be as numerous as websites.

While gaming companies like Roblox, Microsoft (Minecraft), and Epic Games (Fortnite) have created the most metaverse-like experiences to date, just about every industry will likely invest in the metaverse, from same way that all companies have done with the Internet.

Event

GamesBeat Summit: Into the Metaverse 3

Join the GamesBeat community online, February 1-2, to review the results and emerging trends within the metaverse.

register here

Among companies, companies like Nvidia have sparked interest in creating digital twins, where companies like BMW can design a factory in digital space and then build that factory in the real world. As companies operate real factories, they can collect sensor data that can be used to improve the digital twin, resulting in real factory improvements. There are many such applications possible with the metaverse, and that's why reusing resources and setting metaverse standards is so important.

"This is probably one of the greatest things that's ever happened to infographics. Because if we can get that kind of standardization, it will basically unlock the potential progress that we can make," said Rev Lebaredian, Vice President of Omniverse and Simulation Technology at Nvidia, in an interview with GameBeat "Today there is a lot of effort going into creating 3D tools, 3D datasets, 3D experiences, where there is a lot of redundant work. We are not building on the same foundations. Everyone has to do it all over again every time.”

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