Interoperability is Key to an Accessible Metaverse, Say Oorbit Co-Founders

As MetaBeat, a metaverse conference for business decision makers and executives, has passed, the conference sessions have sparked crucial conversations that will continue. In a session moderated by VentureBeat's Sharon Goldman - titled "The Metaverse Anyone Can Use" - Oorbit co-founders (and brothers) Ash Koosha and Pooya Koosha said interoperability is key to create a metaverse accessible to all.

The Metaverse is a platform that extends real life into the gamified world. However, the problem with the metaverse, according to Ash, is connectivity - and it's not just a metaverse problem. It extends to games and connected technologies. He explained, “I'm on this video game, I've been in for six hours, and this specific service just shut down; and I lost everything. So how can I solve this problem? How do we solve connectivity? And how do you create a fabric that stretches across virtual worlds?"

To meet this challenge, the siblings said they decided to "build the next computing platform that makes it easy for everyone to enjoy the best graphics quality of 3D and gaming applications on any device, including smart TVs".

Gartner predicts "by 2025, the serious game market will grow by 25% due to the impact of metaverse technologies", opening up new opportunities for companies like Oorbit striving to enable interoperability in the metaverse. Pooya claimed that while ease of access continues to be an issue in the metaverse and the wider world of 3D gaming, Oorbit is doing its best to address the issue.

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"I think the most exciting part of all of this is the ease of access. As we develop the technology, we're getting closer to where the whole platform and of the ecosystem is so seamless that you don't necessarily (as a user) need to think about what kinds of devices or technologies you need to put in place.”

As a new type of cloud-based interactive platform with high-quality interoperable games and virtual worlds, Oorbit now focuses on redefining the metaverse and making it a more connected world. Ash noted that Oorbit provides a future-facing technology stack and can solve the problems companies looking to leverage the metaverse will face in the coming years.

"If you're a developer, you don't have to worry about network issues. You don't have to think about computer rendering issues, how many GPUs, how many concurrent users I'm going to provide my product, right? And so, in a sense, what we've done is cut 80% of what you'll be facing in the next two to three years if you're an up-and-coming developer in the metaverse,” Ash said.

Oorbit claims to build the infrastructure of the metaverse ecosystem, making the future of digital entertainment accessible to everyone. According to Ash, Oorbit's proprietary technology opens the door to unlimited, high-quality interactive worlds where people can seamlessly switch between streaming experiences with their unique digital identities, with no downloads or hardware costs. extra.

Although there are many scientific papers on the case of a single metaverse, Oorbit takes a difference...

Interoperability is Key to an Accessible Metaverse, Say Oorbit Co-Founders

As MetaBeat, a metaverse conference for business decision makers and executives, has passed, the conference sessions have sparked crucial conversations that will continue. In a session moderated by VentureBeat's Sharon Goldman - titled "The Metaverse Anyone Can Use" - Oorbit co-founders (and brothers) Ash Koosha and Pooya Koosha said interoperability is key to create a metaverse accessible to all.

The Metaverse is a platform that extends real life into the gamified world. However, the problem with the metaverse, according to Ash, is connectivity - and it's not just a metaverse problem. It extends to games and connected technologies. He explained, “I'm on this video game, I've been in for six hours, and this specific service just shut down; and I lost everything. So how can I solve this problem? How do we solve connectivity? And how do you create a fabric that stretches across virtual worlds?"

To meet this challenge, the siblings said they decided to "build the next computing platform that makes it easy for everyone to enjoy the best graphics quality of 3D and gaming applications on any device, including smart TVs".

Gartner predicts "by 2025, the serious game market will grow by 25% due to the impact of metaverse technologies", opening up new opportunities for companies like Oorbit striving to enable interoperability in the metaverse. Pooya claimed that while ease of access continues to be an issue in the metaverse and the wider world of 3D gaming, Oorbit is doing its best to address the issue.

Event

Next GamesBeat Summit 2022

Join gaming leaders live October 25-26 in San Francisco to examine the next big opportunities within the gaming industry.

register here

"I think the most exciting part of all of this is the ease of access. As we develop the technology, we're getting closer to where the whole platform and of the ecosystem is so seamless that you don't necessarily (as a user) need to think about what kinds of devices or technologies you need to put in place.”

As a new type of cloud-based interactive platform with high-quality interoperable games and virtual worlds, Oorbit now focuses on redefining the metaverse and making it a more connected world. Ash noted that Oorbit provides a future-facing technology stack and can solve the problems companies looking to leverage the metaverse will face in the coming years.

"If you're a developer, you don't have to worry about network issues. You don't have to think about computer rendering issues, how many GPUs, how many concurrent users I'm going to provide my product, right? And so, in a sense, what we've done is cut 80% of what you'll be facing in the next two to three years if you're an up-and-coming developer in the metaverse,” Ash said.

Oorbit claims to build the infrastructure of the metaverse ecosystem, making the future of digital entertainment accessible to everyone. According to Ash, Oorbit's proprietary technology opens the door to unlimited, high-quality interactive worlds where people can seamlessly switch between streaming experiences with their unique digital identities, with no downloads or hardware costs. extra.

Although there are many scientific papers on the case of a single metaverse, Oorbit takes a difference...

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