Musical NFTs will take gaming to new levels

Instead of relying on complicated contracts to generate music for their products, NFTs provide GameFi developers with ways to create faster (and fairer) deals with artists.

The GameFi industry has surged since 2020, with some estimating a market cap of $55.4 billion as of February 2022. While others have much lower estimates closer to $3 billion, one thing is safe: the industry has grown rapidly from scratch and is poised for continued growth. What matters, however, is not the day-to-day or even month-to-month market capitalization, but rather the continued increase in the number of users who feel like they are mining. value.

Games are created for people to have fun. But the rise of "gamification" refers to the application of gaming principles into otherwise boring, but generally rewarding activities. For example, many educational activities can be boring until gamified. The technology can be applied to more complex math and science lessons, but it can also be used to help students learn how to navigate a large college campus. An Arizona State University scavenger hunt, for example, "guides users to landmarks around ASU's Tempe campus for an all-virtual experience or to visit in the real world," gamifying how students discover the campus.

But one aspect that is often overlooked when building virtual or augmented leisure activities, or other playful experiences, is the role of music.

In-game music

One of the most underrated aspects of games is music. Everyone always thinks about images, plots and technical performances, but sometimes we forget the music. Of course, all the above factors are of crucial importance, but music is also what enhances the gaming experience and makes it more realistic and memorable.

Related:

Musical NFTs will take gaming to new levels

Instead of relying on complicated contracts to generate music for their products, NFTs provide GameFi developers with ways to create faster (and fairer) deals with artists.

The GameFi industry has surged since 2020, with some estimating a market cap of $55.4 billion as of February 2022. While others have much lower estimates closer to $3 billion, one thing is safe: the industry has grown rapidly from scratch and is poised for continued growth. What matters, however, is not the day-to-day or even month-to-month market capitalization, but rather the continued increase in the number of users who feel like they are mining. value.

Games are created for people to have fun. But the rise of "gamification" refers to the application of gaming principles into otherwise boring, but generally rewarding activities. For example, many educational activities can be boring until gamified. The technology can be applied to more complex math and science lessons, but it can also be used to help students learn how to navigate a large college campus. An Arizona State University scavenger hunt, for example, "guides users to landmarks around ASU's Tempe campus for an all-virtual experience or to visit in the real world," gamifying how students discover the campus.

But one aspect that is often overlooked when building virtual or augmented leisure activities, or other playful experiences, is the role of music.

In-game music

One of the most underrated aspects of games is music. Everyone always thinks about images, plots and technical performances, but sometimes we forget the music. Of course, all the above factors are of crucial importance, but music is also what enhances the gaming experience and makes it more realistic and memorable.

Related:

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