City State Entertainment raises $15 million to fund games with massive medieval battles

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City State Entertainment has raised $15 million to fund games with massive medieval battles using a new game engine.

The Fairfax, Va.-based company was founded a decade ago by Mark Jacobs, who previously created Mythic Entertainment and its flagship game Dark Age of Camelot. He sold that company to Electronic Arts in 2006, then EA shut down Mythic in 2014.

Jacobs is now back with City State Entertainment, creating massively multiplayer online role-playing game Camelot Unchained and medieval battle royale Final Stand: Ragnarök. Jacobs started the company with co-founder Andrew Meggs in 2010.

Camelot Unchained runs for high-end graphics.

Both use the Unchained engine, which Jacobs claims can be used to create massive battles with up to 1,800 players (at the moment) in the same confined combat space. These soldiers can fight in real-time multiplayer combat, Jacobs said in an interview with GamesBeat. It turns out that this type of intense online experience — which I've seen in demos — is the key to metaverse experiences.

For example, rivals such as Hadean and Improbable have launched big rounds on the promise of creating metaverse-like experiences with thousands of players in the same arenas, making huge battles or gaming experiences possible. concert in virtual worlds.

"We really want to take it to the next level," Jacobs said. "We fixed the toughest issues, like networking and rendering, and got it working fast."

City State Entertainment's success with its game engine is impressive, given that real-time battle royales like Call of Duty: Warzone 2 are limited to around 150 players in a match, or given server instance. Jacobs did not specify who the minority investors are, except to note that the group has a new lead investor.

"As this is the biggest funding round the studio has received to date, I am extremely grateful to our investors and long-term supporters of Camelot Unchained who share our vision of both our games and the state-of-the-art engine we've created," Jacobs said. "We've already reaped some of the benefits from this round of funding as we continue to take our development and management team to the next level. uncertain and troubling economic times in the world, knowing that we can keep working on our games while adding the people and talent we need to deliver our current games is quite comforting."

City State Entertainment raises $15 million to fund games with massive medieval battles

Missed a session of GamesBeat Summit Next 2022? All sessions are now available for viewing in our on-demand library. Click here to start watching.

City State Entertainment has raised $15 million to fund games with massive medieval battles using a new game engine.

The Fairfax, Va.-based company was founded a decade ago by Mark Jacobs, who previously created Mythic Entertainment and its flagship game Dark Age of Camelot. He sold that company to Electronic Arts in 2006, then EA shut down Mythic in 2014.

Jacobs is now back with City State Entertainment, creating massively multiplayer online role-playing game Camelot Unchained and medieval battle royale Final Stand: Ragnarök. Jacobs started the company with co-founder Andrew Meggs in 2010.

Camelot Unchained runs for high-end graphics.

Both use the Unchained engine, which Jacobs claims can be used to create massive battles with up to 1,800 players (at the moment) in the same confined combat space. These soldiers can fight in real-time multiplayer combat, Jacobs said in an interview with GamesBeat. It turns out that this type of intense online experience — which I've seen in demos — is the key to metaverse experiences.

For example, rivals such as Hadean and Improbable have launched big rounds on the promise of creating metaverse-like experiences with thousands of players in the same arenas, making huge battles or gaming experiences possible. concert in virtual worlds.

"We really want to take it to the next level," Jacobs said. "We fixed the toughest issues, like networking and rendering, and got it working fast."

City State Entertainment's success with its game engine is impressive, given that real-time battle royales like Call of Duty: Warzone 2 are limited to around 150 players in a match, or given server instance. Jacobs did not specify who the minority investors are, except to note that the group has a new lead investor.

"As this is the biggest funding round the studio has received to date, I am extremely grateful to our investors and long-term supporters of Camelot Unchained who share our vision of both our games and the state-of-the-art engine we've created," Jacobs said. "We've already reaped some of the benefits from this round of funding as we continue to take our development and management team to the next level. uncertain and troubling economic times in the world, knowing that we can keep working on our games while adding the people and talent we need to deliver our current games is quite comforting."

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