Rec Room Announces New Studio Creation Tool at Rec Con

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Today was the first day of Rec Room's annual conference, Rec Con. The company unveiled its latest features for Rec Room users and its future plans. It also continues the con until the 25th with several events, panels and special rooms.

Rec Room CCO and co-founder Cameron Brown announced Rec Room Studio in their keynote. This new Unity-based feature will provide new tools for creators.

The company also announced other things, such as Rec Room's standalone PC client. He's also working on a new Rec Room Original, a 4v1 monster escape scenario with four people against a player-controlled monster. It's also launching a virtual haunted house to celebrate Halloween, the first of its kind to be recognized by the Haunt Society apparently.

game room studio

The company's biggest announcement, Rec Room Studio, brings new creation tools and the Unity editor to room creators. According to Rec Room, creators will have access to features such as asset import, Unity Terrain Editor, Unity ProBuilder, custom sound and more.

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In an interview with GamesBeat, Brown said, "Adding Rec Room Studio to the mix does several things. It gives our creators access to a whole set of professional game development tools - no not just the Unity editor itself, but the constellation of applications it can import from - Blender, Photoshop, etc. We believe this gives our creators a pathway to gain experience with a standard Unity tool. industry. We know that many of our creators aspire to a career in development, so spending time with these tools is an investment in that goal for them. And of course, it immediately improves the fidelity and complexity of Rec Room rooms. , which benefits all of our players."

The future of the game room

Rec Room also revealed some of the milestones it has achieved over its lifetime: for example, it has racked up over 82 million monthly active users in six years. It also paid $1 million to creators in the first half of 2022.

Asked about Rec Room's immediate future, Brown said, "It's really important to us that creators feel rewarded for their efforts, which we believe come in three flavors. First, it has to be fun to create in Rec Room! We will continue to invest in the creation tools and systems, trying to make it as enjoyable as possible. Second, every creator wants an audience for their creations - you want people to see your work and you want feedback, so we're looking at our various recommendation and discovery systems to make sure all of our creators have a chance of reaching an audience. We're also behind on improving our tools that allow creators to to connect with their followers.

"Finally, we are very happy with our payout program, where our creators can cash out the tokens they earn. We've seen a huge increase in this program over the last year, and that's something we want to keep developing."

GamesBeat's credo when covering the gaming industry is "where passion meets business". What does it mean? We want to tell you how much the news means to you, not only as a decision maker in a game studio, but also as a game fan. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn more about the industry and engage...

Rec Room Announces New Studio Creation Tool at Rec Con

Want to learn more about the future of the video game industry? Join gaming executives to discuss emerging parts of the industry in October at GamesBeat Summit Next. Sign up today.

Today was the first day of Rec Room's annual conference, Rec Con. The company unveiled its latest features for Rec Room users and its future plans. It also continues the con until the 25th with several events, panels and special rooms.

Rec Room CCO and co-founder Cameron Brown announced Rec Room Studio in their keynote. This new Unity-based feature will provide new tools for creators.

The company also announced other things, such as Rec Room's standalone PC client. He's also working on a new Rec Room Original, a 4v1 monster escape scenario with four people against a player-controlled monster. It's also launching a virtual haunted house to celebrate Halloween, the first of its kind to be recognized by the Haunt Society apparently.

game room studio

The company's biggest announcement, Rec Room Studio, brings new creation tools and the Unity editor to room creators. According to Rec Room, creators will have access to features such as asset import, Unity Terrain Editor, Unity ProBuilder, custom sound and more.

Event

Next GamesBeat Summit 2022

Join gaming leaders live October 25-26 in San Francisco to examine the next big opportunities within the gaming industry.

register here

In an interview with GamesBeat, Brown said, "Adding Rec Room Studio to the mix does several things. It gives our creators access to a whole set of professional game development tools - no not just the Unity editor itself, but the constellation of applications it can import from - Blender, Photoshop, etc. We believe this gives our creators a pathway to gain experience with a standard Unity tool. industry. We know that many of our creators aspire to a career in development, so spending time with these tools is an investment in that goal for them. And of course, it immediately improves the fidelity and complexity of Rec Room rooms. , which benefits all of our players."

The future of the game room

Rec Room also revealed some of the milestones it has achieved over its lifetime: for example, it has racked up over 82 million monthly active users in six years. It also paid $1 million to creators in the first half of 2022.

Asked about Rec Room's immediate future, Brown said, "It's really important to us that creators feel rewarded for their efforts, which we believe come in three flavors. First, it has to be fun to create in Rec Room! We will continue to invest in the creation tools and systems, trying to make it as enjoyable as possible. Second, every creator wants an audience for their creations - you want people to see your work and you want feedback, so we're looking at our various recommendation and discovery systems to make sure all of our creators have a chance of reaching an audience. We're also behind on improving our tools that allow creators to to connect with their followers.

"Finally, we are very happy with our payout program, where our creators can cash out the tokens they earn. We've seen a huge increase in this program over the last year, and that's something we want to keep developing."

GamesBeat's credo when covering the gaming industry is "where passion meets business". What does it mean? We want to tell you how much the news means to you, not only as a decision maker in a game studio, but also as a game fan. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn more about the industry and engage...

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