Ready Player One gave us the misconception that the Metaverse is VR - Everyrealm CEO, KBW 2022

Steven Spielberg's "Ready Player One" presents an unrealistic glimpse into life in the metaverse, says Janine Yorio, CEO of Everyrealm, to an audience in Seoul.

Ready Player One gave us the misconception that the Metaverse is VR — Everyrealm CEO, KBW 2022 Event

Janine Yorio, CEO of Everyrealm, dispelled misconceptions that the Metaverse can only be presented "exclusively in virtual reality".

Speaking on August 9 during Korean Blockchain Week 2022, Yorio told an audience in Seoul that Steven Spielberg's Ready Player One gave us a glimpse of what life might be like if we lived. in the metaverse.

However, the film gives us this misconception about the Metaverse because "the protagonist wears a VR headset", she claims, despite most of the Metaverse developments currently being "developed for your desktop" according to Janine Yorio.< /p >

Yorio pointed to consumer preferences as the reason for this, as the way humans like to "interact with technology" is "18 inches from your face, not three inches from your face," adding that "many more people have computers than have virtual reality headsets."

Yorio pointed out that the idea of ​​the Metaverse being VR-only is unrealistic, saying that while Ready Player One has shown us this "immersive real-world photo environment" to be an exciting concept, it's not going to happen in the " near-term future,” because that’s not how humans are used to interacting with technology.

The Everyrealm exec suggested that the Metaverse being "VR-only" contradicts the way humans are used to using technology, which is typically multitasking or used to "procrastinate", whereas "when you use VR, you have to quit life completely."

We can expect the "next 12 to 36 months" to be the most exciting time for the Metaverse, Yorio said, noting that this will be the time "when many triple-A game studios... will actually start building and delivering the kind of "metaverse" that people are looking forward to.

After this major change in development, that's when we can expect "mainstream adoption [...] the moment we've all been waiting for," she explained.< /p>

Everyrealm is a company that invests in, manages and develops digital assets such as NFTs, Metaverse platforms, games and infrastructure. The company currently has...

Ready Player One gave us the misconception that the Metaverse is VR - Everyrealm CEO, KBW 2022

Steven Spielberg's "Ready Player One" presents an unrealistic glimpse into life in the metaverse, says Janine Yorio, CEO of Everyrealm, to an audience in Seoul.

Ready Player One gave us the misconception that the Metaverse is VR — Everyrealm CEO, KBW 2022 Event

Janine Yorio, CEO of Everyrealm, dispelled misconceptions that the Metaverse can only be presented "exclusively in virtual reality".

Speaking on August 9 during Korean Blockchain Week 2022, Yorio told an audience in Seoul that Steven Spielberg's Ready Player One gave us a glimpse of what life might be like if we lived. in the metaverse.

However, the film gives us this misconception about the Metaverse because "the protagonist wears a VR headset", she claims, despite most of the Metaverse developments currently being "developed for your desktop" according to Janine Yorio.< /p >

Yorio pointed to consumer preferences as the reason for this, as the way humans like to "interact with technology" is "18 inches from your face, not three inches from your face," adding that "many more people have computers than have virtual reality headsets."

Yorio pointed out that the idea of ​​the Metaverse being VR-only is unrealistic, saying that while Ready Player One has shown us this "immersive real-world photo environment" to be an exciting concept, it's not going to happen in the " near-term future,” because that’s not how humans are used to interacting with technology.

The Everyrealm exec suggested that the Metaverse being "VR-only" contradicts the way humans are used to using technology, which is typically multitasking or used to "procrastinate", whereas "when you use VR, you have to quit life completely."

We can expect the "next 12 to 36 months" to be the most exciting time for the Metaverse, Yorio said, noting that this will be the time "when many triple-A game studios... will actually start building and delivering the kind of "metaverse" that people are looking forward to.

After this major change in development, that's when we can expect "mainstream adoption [...] the moment we've all been waiting for," she explained.< /p>

Everyrealm is a company that invests in, manages and develops digital assets such as NFTs, Metaverse platforms, games and infrastructure. The company currently has...

What's Your Reaction?

like

dislike

love

funny

angry

sad

wow