Prisms VR raises $12.5 million to improve math literacy through virtual reality

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Prisms VR has found a way to improve math skills by using virtual reality headsets for visualization. And now the company has raised $12.5 million in funding.

Andreessen Horowitz led the race. Prisms was launched in 2021 to bring tactile and visual problem-based learning to the math classroom. It is the first educational technology platform to leverage virtual reality to accelerate math skills in US schools.

The company has launched its VR application on the Meta Quest platform. This is the dream of Anurupa Ganguly, CEO and founder of the company. She wants to teach math in a more accessible way. As a math and physics teacher in Boston, Anurupa said in an interview with GamesBeat that the American education system does not allow students to use the multiple modalities by which human beings make sense, reason and deepen their understanding. of the world around them. /p>

Virtual reality learning is used in 110 school districts across the country. In 26 states, more than 100,000 students use it. The company has 15 employees, and is just starting to do heavy sales.

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Anurupa Ganguly, CEO of Prisms VR

Anurupa Ganguly, CEO of Prisms VR

"It's growing fast, not really doing much, because teachers and kids are so fed up with the way math education has been" , she said. "A lot of our school districts are deploying VR headsets on a large scale. We're the ones bringing VR headsets to schools. None of our districts have them. And we're conducting deployments. And so school districts are really seeing that as an opportunity to start using the next generation of technology, or spatial computing."

The company has been making money and its cash flow has been positive since it started selling to schools through a software subscription.

“Technology has let our students down, especially when it comes to math. With new developments in immersive technology, we have the opportunity to make learning experiential and connected to students' lives,” said Ganguly. "Prisms is the first learning solution that allows students to experience real issues with their bodies rather than reading about them divorced...

Prisms VR raises $12.5 million to improve math literacy through virtual reality

Connect with the top leaders in gaming in Los Angeles during GamesBeat Summit 2023 on May 22-23. Register here.

Prisms VR has found a way to improve math skills by using virtual reality headsets for visualization. And now the company has raised $12.5 million in funding.

Andreessen Horowitz led the race. Prisms was launched in 2021 to bring tactile and visual problem-based learning to the math classroom. It is the first educational technology platform to leverage virtual reality to accelerate math skills in US schools.

The company has launched its VR application on the Meta Quest platform. This is the dream of Anurupa Ganguly, CEO and founder of the company. She wants to teach math in a more accessible way. As a math and physics teacher in Boston, Anurupa said in an interview with GamesBeat that the American education system does not allow students to use the multiple modalities by which human beings make sense, reason and deepen their understanding. of the world around them. /p>

Virtual reality learning is used in 110 school districts across the country. In 26 states, more than 100,000 students use it. The company has 15 employees, and is just starting to do heavy sales.

Event

GamesBeat Summit 2023

Join the GamesBeat community in Los Angeles on May 22-23. You'll hear from the brightest minds in the gaming industry to share their updates on the latest developments.

register here

Anurupa Ganguly, CEO of Prisms VR

Anurupa Ganguly, CEO of Prisms VR

"It's growing fast, not really doing much, because teachers and kids are so fed up with the way math education has been" , she said. "A lot of our school districts are deploying VR headsets on a large scale. We're the ones bringing VR headsets to schools. None of our districts have them. And we're conducting deployments. And so school districts are really seeing that as an opportunity to start using the next generation of technology, or spatial computing."

The company has been making money and its cash flow has been positive since it started selling to schools through a software subscription.

“Technology has let our students down, especially when it comes to math. With new developments in immersive technology, we have the opportunity to make learning experiential and connected to students' lives,” said Ganguly. "Prisms is the first learning solution that allows students to experience real issues with their bodies rather than reading about them divorced...

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