'The Last of Us Part I' accessibility options include DualSense haptic feedback for dialogue

The Last of Us Part I, a complete remake of the PS3 classic The Last Of Us, will be released on PS5 on September 2 (and on PC at some point in the future ). Not only will the game include all of the expanded accessibility options from 2020's The Last of Us Part II, Naughty Dog has revealed a few more.

The one that takes advantage of the DualSense controller looks particularly new. "[A feature that] started out as a prototype but ended up being really successful in playtesting is a feature that plays dialogue through the PS5 DualSense controller in the form of haptic feedback," said game director Matthew Gallant at the PlayStation Blog. "That way a deaf player can feel the way a line is delivered, can feel the emphasis, as well as the subtitles to give a sense of how that line is delivered."

Another big accessibility update is audio descriptions of cutscenes. Gallant said Naughty Dog has partnered with a company that provides descriptions for TV, movies and game trailers. The feature will be available in all localized languages ​​in The Last of Us Part I. "We expect this to be an accessible experience for players who are blind, deaf players, players with learning needs, motor accessibility,” said Gallant.

The blog post details all the settings, including presets for vision, hearing, and motor accessibility. You can expect visual aids and a way to zoom in on a specific section of the screen using the touchpad. You'll be able to remap the controls entirely - there's even the option to bind a control to shake the DualSense. There are also detailed settings for motion sickness, navigation, traversal, combat, heads-up display and, of course, difficulty.

It's heartening to see Naughty Dog put so much emphasis on making their games as accessible as possible. Not all developers have the resources of this studio, but we hope more game creators will take inspiration from Naughty Dog's work in this area. In the meantime, if you want to know more about The Last Of Us Part I, you can read Engadget's review from August 31.

All products recommended by Engadget are selected by our editorial team, independent of our parent company. Some of our stories include affiliate links. If you purchase something through one of these links, we may earn an affiliate commission.

'The Last of Us Part I' accessibility options include DualSense haptic feedback for dialogue

The Last of Us Part I, a complete remake of the PS3 classic The Last Of Us, will be released on PS5 on September 2 (and on PC at some point in the future ). Not only will the game include all of the expanded accessibility options from 2020's The Last of Us Part II, Naughty Dog has revealed a few more.

The one that takes advantage of the DualSense controller looks particularly new. "[A feature that] started out as a prototype but ended up being really successful in playtesting is a feature that plays dialogue through the PS5 DualSense controller in the form of haptic feedback," said game director Matthew Gallant at the PlayStation Blog. "That way a deaf player can feel the way a line is delivered, can feel the emphasis, as well as the subtitles to give a sense of how that line is delivered."

Another big accessibility update is audio descriptions of cutscenes. Gallant said Naughty Dog has partnered with a company that provides descriptions for TV, movies and game trailers. The feature will be available in all localized languages ​​in The Last of Us Part I. "We expect this to be an accessible experience for players who are blind, deaf players, players with learning needs, motor accessibility,” said Gallant.

The blog post details all the settings, including presets for vision, hearing, and motor accessibility. You can expect visual aids and a way to zoom in on a specific section of the screen using the touchpad. You'll be able to remap the controls entirely - there's even the option to bind a control to shake the DualSense. There are also detailed settings for motion sickness, navigation, traversal, combat, heads-up display and, of course, difficulty.

It's heartening to see Naughty Dog put so much emphasis on making their games as accessible as possible. Not all developers have the resources of this studio, but we hope more game creators will take inspiration from Naughty Dog's work in this area. In the meantime, if you want to know more about The Last Of Us Part I, you can read Engadget's review from August 31.

All products recommended by Engadget are selected by our editorial team, independent of our parent company. Some of our stories include affiliate links. If you purchase something through one of these links, we may earn an affiliate commission.

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