US spending on video games stagnated in 2023, totaling $57.2 billion
Are You look has showcase your brand In in front of THE game industry high leaders? Learn more about GamesBeat Summit sponsorship opportunities here.
WE. consumers spent $57.2 billion on video Games In 2023 according to has A new report Since THE Entertainment Software Association And Circan. This figure understand all game content, DLC, microtransactions, the subscriptions, material And accessories.
"These The figures to strenghten THE position of THE video game industry as A growth engine For THE United States economy," said ESA President And CEO Stanley Pierre-Louis. "When combined with THE do that almost two-thirds of Americans play video Games regularly, Cut through all demographic data And backgrounds, these results confirm THE video game industry impact as A economic And creative central with far-reaching cultural influence."
This $57.2 billion total East up 1% Since 2022 expenses total of $56.6 billion, indicating marginal growth For THE sector. This sum East always below 2021 $60.4 billion total, which was powered by THE pandemic.
Material sales detained constant, accounting For $6.6 billion Or 11.5% of all WE. consumer expenses on video Games. In the meantime, game accessories grown up 4% has $2.6 billion, accounting For 4.5% of THE consumer expenses total.
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Were thrilled has open OUR call For speakers has OUR flagship event, GamesBeat Summit 2024 hosted In The bone Angeles, Or We will explore THE theme of "Resilience And Adaptation.”
Apply has talk hereTHE vast majority of consumer expenses — $48.0 billion Or 84% — went towards content. This understand physical And digital full part sales, downloadable content/microtransactions And subscriptions. Content spend saw modest 1% growth Since 2022 $47.5 billion total. These marginal earnings were led by A 13% increase In digital download expenses through consoles And A 11% increase In digital prime download segments on computer, cloud And non-console VR platforms.
"Great content East What discs THE video game walk, And 2023 release slate was A of THE best In industry history," said Carpet Piscatelle, executive director, video Games has Circan. "While mobile, console And PC platforms stay THE path most people to commit with game Today, new technologies are expansion THE manners people can play. THE future keep on going has be very bright. »
According to has Circane, THE high sale console And PC Games In THE WE. In 2023 were Hogwarts Legacy, Call of Duty: Modern War 3 And Mad NFL 24. In the meantime, Monopoly Go!, Candy Crush Saga And Roblox were THE high grow bigger mobile Games by Sensor Tower data.
Are You look has showcase your brand In in front of THE game industry high leaders? Learn more about GamesBeat Summit sponsorship opportunities here.
WE. consumers spent $57.2 billion on video Games In 2023 according to has A new report Since THE Entertainment Software Association And Circan. This figure understand all game content, DLC, microtransactions, the subscriptions, material And accessories.
"These The figures to strenghten THE position of THE video game industry as A growth engine For THE United States economy," said ESA President And CEO Stanley Pierre-Louis. "When combined with THE do that almost two-thirds of Americans play video Games regularly, Cut through all demographic data And backgrounds, these results confirm THE video game industry impact as A economic And creative central with far-reaching cultural influence."
This $57.2 billion total East up 1% Since 2022 expenses total of $56.6 billion, indicating marginal growth For THE sector. This sum East always below 2021 $60.4 billion total, which was powered by THE pandemic.
Material sales detained constant, accounting For $6.6 billion Or 11.5% of all WE. consumer expenses on video Games. In the meantime, game accessories grown up 4% has $2.6 billion, accounting For 4.5% of THE consumer expenses total.
FR EventGamesBeat Summit Call For Speakers
Were thrilled has open OUR call For speakers has OUR flagship event, GamesBeat Summit 2024 hosted In The bone Angeles, Or We will explore THE theme of "Resilience And Adaptation.”
Apply has talk hereTHE vast majority of consumer expenses — $48.0 billion Or 84% — went towards content. This understand physical And digital full part sales, downloadable content/microtransactions And subscriptions. Content spend saw modest 1% growth Since 2022 $47.5 billion total. These marginal earnings were led by A 13% increase In digital download expenses through consoles And A 11% increase In digital prime download segments on computer, cloud And non-console VR platforms.
"Great content East What discs THE video game walk, And 2023 release slate was A of THE best In industry history," said Carpet Piscatelle, executive director, video Games has Circan. "While mobile, console And PC platforms stay THE path most people to commit with game Today, new technologies are expansion THE manners people can play. THE future keep on going has be very bright. »
According to has Circane, THE high sale console And PC Games In THE WE. In 2023 were Hogwarts Legacy, Call of Duty: Modern War 3 And Mad NFL 24. In the meantime, Monopoly Go!, Candy Crush Saga And Roblox were THE high grow bigger mobile Games by Sensor Tower data.
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